Minigunner

Description
The Minigunner is a mid-game to late-game tower. It is expensive to upgrade, however, it has a high amount of DPS for that. It does low damage but he has a very fast firerate and has a very long range. Its Vulcan M61 will make it walk slower when held, making it more vulnerable to faster enemies.

It wields a Vulcan M61, which later turns into a laser gatling gun. It has a red shirt, grey pants and black shoes. With upgrades, it gains a mask, bandolier, backpack, night vision goggles and a backpack. All the red items turn blue at level 5.

Upgrades
Level 1 - $350:


 * 100 > 120 Health

Level 2 - $650:


 * 120 > 130 Health
 * Speed:
 * 15 > 18 (Without Minigun)
 * 13.75 > 16.75 (With Minigun)
 * Hidden Detection

Level 3 - $1,500:


 * 1 > 2 Damage
 * 0.15 > 0.1 Firerate

Level 4 - $4,600:


 * 0.1 > 0.05 Firerate

Level 5 - $9,000:


 * 130 > 150 Health
 * 2 > 4 Damage
 * Speed:
 * 18 > 20 (Without Minigun)
 * 16.75 > 17.5 (With Minigun)
 * Increased jump height.

Strategy

 * This tower is a great choice for mid-late game, due to its high DPS.
 * You can save up your cash to use it early game, however you will need to rely on your teammates, as lack of defenses will lead you to lose.

Trivia

 * It was the first tower added, the second being Scout.
 * Currently, the Level 5 Minigunner changes its clothes color from red to blue, instead of gaining futuristic armor.
 * It also gains a jetpack, which is a reference to the original Level 5 Minigunner from Tower Defense Simulator, which formerly had one.
 * However, in this game it doesn't make Minigunner fly in the air. Instead, it makes the Minigunner jump slightly higher.

Update History

 * 15 February 2021
 * Minigunner was added.
 * 9 April 2021
 * Delay after firing reduced to all upgrades (0.75 > 0.5).